Home   Forum   Archief   Redactie   Contact   Bedrijven   Games    
 
  GamedPCGoogle StadiaVRNintendo SwitchPlaystation 4Playstation 5Xbox OneXboxAppMisc    
23 April 2024 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
22 April 2024 
(0) 
(1) 
(0) 
(0) 
(0) 
(0) 
(0) 
21 April 2024 
(0) 
20 April 2024 
(0) 
(0) 
(0) 
19 April 2024 
(0) 
(1) 
(0) 
(0) 
(0) 
(0) 
(0) 
18 April 2024 
(0) 
(0) 
(1) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
17 April 2024 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
16 April 2024 
(0) 
(0) 
(1) 
(1) 
(0) 
(0) 
(0) 
(0) 
(0) 
15 April 2024 
(0) 
(0) 
(0) 
(0) 
(2) 
13 April 2024 
(7) 
(0) 
(0) 
12 April 2024 
(0) 
(0) 
(0) 
(0) 
11 April 2024 
(0) 
(2) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
10 April 2024 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
09 April 2024 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
08 April 2024 
(0) 
(2) 
(0) 
06 April 2024 
(2) 
(0) 
(0) 
(1) 
05 April 2024 
(1) 
(0) 
(2) 
04 April 2024 
(3) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
03 April 2024 
(0) 
(0) 
(0) 
(1) 
(0) 
(0) 
(0) 
02 April 2024 
(0) 
(0) 
(0) 
(0) 
(0) 
(0) 
01 April 2024 
(1) 
(0) 
(3) 
30 Maart 2024 
(1) 
(0) 
(0) 
(0) 
(0) 
(3) 
(0) 
28 Maart 2024 
(0) 
(0) 
(0) 
Retro Geschiedenis: de PlayStation War
Een Industrie Die Verandert...
Gamed Most Loved - Best Reviewed
Het Jaar 2003
Nieuws:

Halo 2 nieuwtjes


Door Ness op 27-03-2004 om 07:51

Halo 2 zal voordat het nieuwe jaar begint uitkomen. Tot die tijd kunnen we alleen maar smullen van de nieuwtjes, screenshots en filmpjes. Vandaag zijn er wat nieuwtjes verschenen over...

... de weerseffecten en de gebruikers interface. Het nieuwe weersysteem van Halo 2 zal veel mooier zijn dan die van Halo. In de game zit regen en sneeuw, maar er zijn ook gebieden waar er alleen maar stof ligt en waar het droog is.

Met een paar klikken op je controller heb je weer wat nieuws ingesteld in de game. De gebruikers interface is functioneler dan die van Halo. Alle functies, zelfs de Xbox Live funties, zitten in de gebruikers interface. Hieronder kan je het bericht met meer details lezen:

quote:
Michel has also been working out the nuances of the weather system with the environment guys. Mmhmm. Weather system. It won't be a big surprise to say that there's going to be rain and snow (it is Earth after all) but weather isn't always wet and cold. One level is set in a dry climate where dust, wind and sand all play a part. Filling out the levels with weather makes a tremendous difference to how "alive" the spaces feel. The snow and swamp levels in the original game are still some of my favorite levels. Rumors of a lava and minecart level are to be ignored.

Parsons, our Studio Manager, hates making big promises (except about how he's going to crush me to death in a rat-filled refrigerator), so I won't tell you what Michel said about how much better the weather effects were this time around, I'll just say they're a "bit" better and leave it at that. To avoid the crushing.

Sweet Crimeny Jeebus!

David Candland sent around a "virtual" version of the user interface for testing and feedback. It's actually a little PC app that lets you play around in the Halo 2 interface without actually playing the game. You can scroll through the various options (you can change your control setup in mid-game now! Woo-hoo!) and best of all, check out all the Live options.

Scrolling through the various Live functions ? regular old Live functions - but in the Halo environment, was weirdly thrilling. I was almost literally dumbstruck just seeing a game invite icon and a Friends List in the Halo interface. The visual look and feel has been hugely overhauled, and everything is tight and together, but it still seems like Halo, straight off the bat.

It's going to be one of those days when the game ships ? do I play through Campaign right away? Or do I dive right into a new multiplayer map for some rocket action? I honestly don't know which one I most want to play.

Scorpions Rock!

I got a look at some new vehicle models today, including the Scorpion tank. Few things I'd love to tell you about that but can't. I can probably tell you about the new Pelican model however, and it's a doozy. It's fully bump-mapped, impeccably detailed and features a real 3D cockpit, complete with joysticks. You can't fly it of course, but it looks so much better than first time around. My favorite feature, apart from the detail added by bump-mapping everything, is the new glass shader. When you pan around the cockpit glass, it shimmers and reflects convincingly. Adding the extra depth makes it look much more like a working vehicle than in the first game. When I saw it, it was having damage applied to it, so expect to see one or two of them smashed up in Halo 2.

There's also polishing work on grass, water and other objects. One test area featured big clumps of spiny, fleshy plants ? Earth plants though, and they'll be featured as decorative bits of Earth City. That test area also showed off some of the new ground and "lawn" texturing, all of which is going to be brought to life in new and interesting ways. A big reflective pond showed off some calm water with convincing transparency (based on the depth of the water) ? and I've already seen an impressive wave/reflection effect for the choppier bodies of liquid.

Jaime Griesemer's Patented Brain-Bending Cranium Tonic and Bum Lotion!

Jaime, as ever, blew my mind with the usual stream of stuff we can't talk about, but he's also working on something we CAN talk about. The tutorial! Jaime liked it the first time around, but for the new game he wanted to concentrate on stuff that you need to know to play the game, instead of the usual ? this is your shield, this is how you crouch ? kinda stuff. The example he used was that flanking is important, so the tutorial should "force" you to learn how to flank, without interrupting the flow of gameplay or narrative. Then you'll learn and know how to apply that the next time you find yourself in a similar circumstance.

Jaime is also pleased to announce that they've beefed up both the Battle Rifle (in an unspecified way) and the Needler. The Needler will now be a gun you look for, instead of one you use as a big purple boxing glove in melee situations.


08:09  Mercenaries screenshot
20:56  Square levert meer dan miljoen DQV's aan winkels.
 Reacties (1)
 Pagina: 1
Dragon-X op 28-03-2004 om 14:24 [Niv: 0 / Exp: 6]
Ik koop maar weer een ander spel, halo komt maar niet

 Pagina: 1

 Reageer
Het is niet mogelijk om te reageren op dit artikel.
Titel:
Halo 2
Type:
Game
Releasedatum:
08-06-2007
Ontwikkelaar:
Bungie Studios
Uitgever:
Microsoft
Media:








Meer media