Toen had men geen andere keuze. Zo had Square Nintendo al achtergelaten wegens te kleine ruimte. UT2K4 is uitgebracht in een DVD-Rom editie als vervanging voor de vele cd-rom editie
Squaresoft
Toriyama and Versus producer Shinji Hashimoto defended the decision to release FFXIII on the PS3. According to Hashimoto, the development staff determined that one DVD would not be enough for the type of visual expression they were attempting to make. Toriyama noted that, regarding visual expression, the PS3's shader abilities are a big factor.
http://uk.ps3.ign.com/articles/710/710761p1.html
"The Darkness" developer:
"The 360 is a fantastic machine. I really really like it. The only thing, you know, that is going to cause trouble is the amount of storage space available on a DVD... thats really a problem."
Team Ninja
"The infamous Team Ninja front man has a thing or two to say about Microsoft's decision to assign standard DVD format to the Xbox 360. Limiting his development team to a measly 9GB does not sit well with Itagaki, especially when Team Ninja is looking to include any number of (MS-coveted) HD cut scenes. It's ironic that Microsoft has been the most outspoken about the "HD era", but is the least prepared for it… However, don't be surprised to see an Xbox 360.1 springing up in a year or two, complete with HD-DVD drive."
http://www.joystiq.com/2005/07/05/itaga ... -xbox-360-
limitations/
"The developer of "Enchant Arms,"
"The developer of "Enchant Arms," an upcoming role-playing game in Japan, told Gamespot.com last year it was hoping to be able to fit the game on two discs, but admitted "that's even looking grim." Any old school gamer can tell you that switching discs while playing is not a fun experience."
http://money.cnn.com/2006/01/05/comment ... lumn_gamin
g/index.htm
Vivendi Universal
"The technical requirement for game development today demands more advanced optical-disc technologies," said Michael Heilmann, chief technology officer for Vivendi Universal.
"Blu-ray offers the capacity, performance and high-speed internet connectivity to take us into the future of gaming."
http://news.bbc.co.uk/2/hi/technology/4153813.stm
EA
"EA, a leading games developer and publisher, added that the delivery of high-definition games of the future was vital and Blu-ray had the capacity, functionality and interactivity needed for the kinds of projects it was planning."
http://news.bbc.co.uk/2/hi/technology/4153813.stm
Seriously though the game is gonna need a whole lot of data for all the levels and characters that we are planning. At Sony's presentation on Monday last week they had a slide showing that the storage medium for a console is usually 100 times the size of the consoles main RAM - the point being that a DVD wouldn't be able to hold enough data for a AAA quality game. So yes, we'll definitely be needing the space that's available on the BD!
http://www.ninjatheory.com/forums/showt ... amp;page=3
MarC Rein:
http://www.computerandvideogames.com/ar ... ?id=125925
Unreal Tournament was 6GB compressed. Next Generation games are going to be 20GB plus, and how we're going to fit them on DVD9's I don't know, they'll probably be a few of them. On the PS3, we're going to be using the majority of the space on those Blu-ray disks. So, online isn't really the best option in some instances.Downloading 30Gb isn't really feasible. What online could be, is the back-channel to get additional content. Patches and things like that. I think what Valve has done is great. It'll be interesting to see where marketing fits in. Now they're going with EA in the future, the biggest publisher of all. You can't do one without the other, otherwise no-one knows about your game. Unless you have the huge marketing budgets that major retailers have when launching your game, so I think there's still a very important role for retailers.