Nieuws: Programma van E3 2004 bekend
Door Rik op 16-03-2004 om 17:30
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Bron: Jeux-France
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Het programma van de grootste gamesbeurs ter wereld, de Electronics Entertainment Expo, oftewel de E3, is vandaag bekend gemaakt.
Hieronder het programma van de E3 2004.
Conference Sessions
TRACK 1: The New Rules of Business
Partnering With The Movie, Music And TV Industries: Profit from the New Level of Collaboration
• Present: Joshua Grode, Partner - Liner Yankelevitz Sunshine & Regenstreif LLP; Steve Allison, Chief Officer Marketing - Midway Games; Gift Daglow, President and CEO - Stormfront Studios; Jason Hall, Senior Vice President - Warner Bros. Interactive Entertainment; Larry Shapiro, Creative Artists Agency
• Games Marketing In The New Age Of Entertainment (Share I): Detecting the Gen To consume there
Present: Brad King, Co-author of Dungeons and Dreamers: The Small channel of Computer Game Culture from Geek to Chic; Liz Allen, Director of Marketing - LucasArts Entertainment; Jane Buckingham, President - Youth Intelligence; Eric Johnson, CEO - Ignited Minds; Richard Ow, Senior Manager - NPD Video Funworld Games
• Games marketing In The New Age of Entertainment (Share II): Reaching and Selling the Gen To consume there
Present: Jeff Karp, Vice President of Marketing - Electronic Arts; Tony Kee, Vice President of Acquisitions - Ubisoft
• Toward year Craftsman Model of Game Design
Present: Richard Rouse, III, Lead Designer - Surreal Software; Creative Lorne Lanning, President and Director - Oddworld Inhabitants; Chris Taylor, President and Designer - Gas Powered Games; Feargus Urquhart, CEO - Obsidian Entertainment
• Tapping New Returned Streams from Traditional Game Assets
Present: Creative Tim Ansell, The Assembly; Todd Hollenshead, CEO, Co-Owner - id Software; David Lawee, COO/CFO - Ultimate Arena; Josh Resnick, President - Pandemic Studios
• Summit Business: Follow the Leaders
Present: Jay Cohen, Vice President Development, North America - Ubisoft; Gerhard Floren, Senior Vice President and Managing Director, European Publishing - Electronic Arts
• One the Face Lines of Tomorrow' S Games: Trends in the Hiring Trenches
Present: Marc Mencher, President - GameRecruiter.com; Amy Bendotti, Head of Staffing - Nintendo of America
TRACK 2: Development: Opportunities and Ahead Challenges
• Hot gold Not: Developers Talk About What Goes Into has Great-Playing, Signal-Selling Game-Including Each Other' S
Present: Merry Croal, General Editor - Newsweek; Bing Gordon, Creative EVP and Chief Officer - Electronic Arts; Ted Price, President and CEO - Insomniac Games
• Inside the Next-Generation Game Machines
Present: Scott Cronce, Chief Technology Officer - Electronic Arts; James Kahle, IBM Fellow - IBM; Andrew Thompson, Director of Advanced Technology Marketing - ATI
• Sneak Peeks
Present: Geoff Keighley, Editor in Chief - GameSlice
• Gaming' S New Look: The Importance of Interface
Present: Richard Marks, Manager, Special Projects, Research & Development - Sony Computer Entertainment America; James Ragonese, Director of Sales, Embedded Systems - ScanSoft
• Five (but Six) Rules for Creating has Great Game Today
Present: Jason Della Rocca, Program Director - International Game Developers Association; Jordan Mechner, Independent Game Designer; John Schappert, Sr VP & General Manager - Electronic Arts; Tim Willits, Co-Owner, Lead Designer - id Software
• Coming to Grips with has Higher Standard: How Movies and Music are Influencing the Game Industry
Present: Rob Levine, Wired Magazine; Lasoff Mark, EALA Studio Art Director - Electronic Arts; David Perry, President - Shiny Entertainment
• Surviving have year Independent Studio: Alternative Paths to Independence
Present: The Trent Ward, Creative Director (Canada) - DIGITAL Eclipses; Tim Morten, CEO - Savage Entertainment; Patrick
Soderlund, CEO - DIGITAL Illusions; Jeffrey Tseng, Creative Director - Secrecy Level
TRACK 3: Online, Mobile, Handheld Games: Taking Measure of Their Growing Importance
• Summit/Mobile Business: Market Stake Leaders to their Claim
Present: Eric Goldberg, Managing Director - Crossover Technologies
• Social Systems in Online Games: Don' T Build One Without It
Present: DaN Scherlis; Philip Rosedale, President and CEO - Linden Lab; Carly Staehlin, Lead Designer, Tabula Shaved - NCsoft
• New Opportunities in the Handheld Marketplace: Where the Smart Money is Headed
Present: Billy Pidgeon, Analyst Senior - Zelos Group; Tim Twerdahl, Director of Console Development - Tapwave
• Future Mapping the of Mass Market Online Worlds: From Niche to Mass Market
Present: Jessica Mulligan, Executive Producer - Entertainment Turbine; Richard Garriott, Executive Producer - Ncsoft; Won It Suh, CEO - Nexon; Greg Thomas, President - Visual Concepts
• Furnace MMOL Markets, Opportunities Furnace. North America, Clouded, Europe, Japan
Present: Mickael Ivorra, Head of Acquisitions - GOA/Wanadoo; Jacobs mark, President and CEO - Mythic Entertainment
• Zoom In one Asia: Where Innovation (Still) Rules
Present: TBD
In addition to conferences, the following twelve in-depth workshops will Be offered.
Workshop Sessions
• Perfect Pitch: Understand Today' S Game Development Economy one has Micro Level
Present: Bill Anker, Vice President of Acquisitions - Activision; Karthik Bala, CEO - Vicarious Aimed, Inc; Greg Richardson, VP/Business Development, EA Partners - Electronic Arts; Bill Roper, Flagship Studios
• Sustaining has Virtual World: What it Takes to Launch and Sustain has Profitable and Fun Persistent World Game
Present: Jeff Anderson, President and CEO - Entertainment Turbine; Long Starr, Producer - NCsoft
• Five Technology Breakthroughs in Gaming Mobile
Present: Matthew Bellows, Editor/Publisher - Wireless Gaming Review (WGR) Media, Inc; Dwight Cheu, VP of Business Development - Vicarious Aimed, Inc; Jason Ford, Games Manager - Games and Entertainment - Sprint To consume Solutions; Adrian Sack, CEO - ideaworks 3d
• Special lunchtime sessions. Announcers and topics to Be announced soon.
• Creating has Global Strategy
Present: Michael Pole, Senior Vice President, Worldwide Development - Vivendi Universal Games
• How to Identify AAA Games-Ahead of to their Release Dates
Present: Bill Fulton, To use Testing Manager - Microsoft; Greg Zeschuk, Joined CEO - BioWare
• X-ray one Asia
Present: William Chen, Chief Officer Operations - Gamania; Teddy Sun, Vice President - the9.com
• Unraveling the Deal Structure of the Modern-Day Project: How Industry Insiders Play the Contracts, Royalties, Funding, and Distribution Game Today
Present: Seamus Blackley, Creative Artists Agency; Keith Boesky, Head, Video Games Division - International Creative Management
• Total The Picture: Mobile factoring, Handhelds, and Networked Gameplay into the New Marketplace
Present: Ichiro Otobe, General Manager, Total Business - Public garden-Enix
• Creative Accessing the Mind: Put Studies in the Art and Craft of Game Design
Present: Peter Molyneux, Managing Director - Lionhead Studios; Bob Stevenson, Co-owner/CEO - Planet Moon Studios; Neil Young, Vice President/Executive in Load of Production - Electronic Arts
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18:48 Ratchet gaat online
17:25 Achter de schermen bij Silicon Knights
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Sebastiaan van Wijk
op 16-03-2004 om 17:51
[Niv: 73 / Exp: 3645]
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Misschien moet Iwata-san hier ook eens goed opletten, wat de industrie er allemaal van zegt :p
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