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Gamed Gamekalender Mei 2025
Lost Records: Bloom & Rage - Tape 2
Croc: Legend of the Gobbos
Gamed Gamekalender April 2025
Nieuws:

Programma van E3 2004 bekend


Door Rik op 16-03-2004 om 17:30
Bron: Jeux-France

Het programma van de grootste gamesbeurs ter wereld, de Electronics Entertainment Expo, oftewel de E3, is vandaag bekend gemaakt.

Hieronder het programma van de E3 2004.

Conference Sessions

TRACK 1: The New Rules of Business

Partnering With The Movie, Music And TV Industries: Profit from the New Level of Collaboration

• Present: Joshua Grode, Partner - Liner Yankelevitz Sunshine & Regenstreif LLP; Steve Allison, Chief Officer Marketing - Midway Games; Gift Daglow, President and CEO - Stormfront Studios; Jason Hall, Senior Vice President - Warner Bros. Interactive Entertainment; Larry Shapiro, Creative Artists Agency
• Games Marketing In The New Age Of Entertainment (Share I): Detecting the Gen To consume there

Present: Brad King, Co-author of Dungeons and Dreamers: The Small channel of Computer Game Culture from Geek to Chic; Liz Allen, Director of Marketing - LucasArts Entertainment; Jane Buckingham, President - Youth Intelligence; Eric Johnson, CEO - Ignited Minds; Richard Ow, Senior Manager - NPD Video Funworld Games

• Games marketing In The New Age of Entertainment (Share II): Reaching and Selling the Gen To consume there

Present: Jeff Karp, Vice President of Marketing - Electronic Arts; Tony Kee, Vice President of Acquisitions - Ubisoft

• Toward year Craftsman Model of Game Design

Present: Richard Rouse, III, Lead Designer - Surreal Software; Creative Lorne Lanning, President and Director - Oddworld Inhabitants; Chris Taylor, President and Designer - Gas Powered Games; Feargus Urquhart, CEO - Obsidian Entertainment

• Tapping New Returned Streams from Traditional Game Assets

Present: Creative Tim Ansell, The Assembly; Todd Hollenshead, CEO, Co-Owner - id Software; David Lawee, COO/CFO - Ultimate Arena; Josh Resnick, President - Pandemic Studios

• Summit Business: Follow the Leaders

Present: Jay Cohen, Vice President Development, North America - Ubisoft; Gerhard Floren, Senior Vice President and Managing Director, European Publishing - Electronic Arts

• One the Face Lines of Tomorrow' S Games: Trends in the Hiring Trenches

Present: Marc Mencher, President - GameRecruiter.com; Amy Bendotti, Head of Staffing - Nintendo of America

TRACK 2: Development: Opportunities and Ahead Challenges

• Hot gold Not: Developers Talk About What Goes Into has Great-Playing, Signal-Selling Game-Including Each Other' S

Present: Merry Croal, General Editor - Newsweek; Bing Gordon, Creative EVP and Chief Officer - Electronic Arts; Ted Price, President and CEO - Insomniac Games

• Inside the Next-Generation Game Machines

Present: Scott Cronce, Chief Technology Officer - Electronic Arts; James Kahle, IBM Fellow - IBM; Andrew Thompson, Director of Advanced Technology Marketing - ATI

• Sneak Peeks

Present: Geoff Keighley, Editor in Chief - GameSlice

• Gaming' S New Look: The Importance of Interface

Present: Richard Marks, Manager, Special Projects, Research & Development - Sony Computer Entertainment America; James Ragonese, Director of Sales, Embedded Systems - ScanSoft

• Five (but Six) Rules for Creating has Great Game Today

Present: Jason Della Rocca, Program Director - International Game Developers Association; Jordan Mechner, Independent Game Designer; John Schappert, Sr VP & General Manager - Electronic Arts; Tim Willits, Co-Owner, Lead Designer - id Software

• Coming to Grips with has Higher Standard: How Movies and Music are Influencing the Game Industry

Present: Rob Levine, Wired Magazine; Lasoff Mark, EALA Studio Art Director - Electronic Arts; David Perry, President - Shiny Entertainment

• Surviving have year Independent Studio: Alternative Paths to Independence

Present: The Trent Ward, Creative Director (Canada) - DIGITAL Eclipses; Tim Morten, CEO - Savage Entertainment; Patrick
Soderlund, CEO - DIGITAL Illusions; Jeffrey Tseng, Creative Director - Secrecy Level

TRACK 3: Online, Mobile, Handheld Games: Taking Measure of Their Growing Importance

• Summit/Mobile Business: Market Stake Leaders to their Claim

Present: Eric Goldberg, Managing Director - Crossover Technologies

• Social Systems in Online Games: Don' T Build One Without It

Present: DaN Scherlis; Philip Rosedale, President and CEO - Linden Lab; Carly Staehlin, Lead Designer, Tabula Shaved - NCsoft

• New Opportunities in the Handheld Marketplace: Where the Smart Money is Headed

Present: Billy Pidgeon, Analyst Senior - Zelos Group; Tim Twerdahl, Director of Console Development - Tapwave

• Future Mapping the of Mass Market Online Worlds: From Niche to Mass Market

Present: Jessica Mulligan, Executive Producer - Entertainment Turbine; Richard Garriott, Executive Producer - Ncsoft; Won It Suh, CEO - Nexon; Greg Thomas, President - Visual Concepts

• Furnace MMOL Markets, Opportunities Furnace. North America, Clouded, Europe, Japan

Present: Mickael Ivorra, Head of Acquisitions - GOA/Wanadoo; Jacobs mark, President and CEO - Mythic Entertainment

• Zoom In one Asia: Where Innovation (Still) Rules

Present: TBD

In addition to conferences, the following twelve in-depth workshops will Be offered.

Workshop Sessions

• Perfect Pitch: Understand Today' S Game Development Economy one has Micro Level

Present: Bill Anker, Vice President of Acquisitions - Activision; Karthik Bala, CEO - Vicarious Aimed, Inc; Greg Richardson, VP/Business Development, EA Partners - Electronic Arts; Bill Roper, Flagship Studios

• Sustaining has Virtual World: What it Takes to Launch and Sustain has Profitable and Fun Persistent World Game

Present: Jeff Anderson, President and CEO - Entertainment Turbine; Long Starr, Producer - NCsoft

• Five Technology Breakthroughs in Gaming Mobile

Present: Matthew Bellows, Editor/Publisher - Wireless Gaming Review (WGR) Media, Inc; Dwight Cheu, VP of Business Development - Vicarious Aimed, Inc; Jason Ford, Games Manager - Games and Entertainment - Sprint To consume Solutions; Adrian Sack, CEO - ideaworks 3d

• Special lunchtime sessions. Announcers and topics to Be announced soon.
• Creating has Global Strategy

Present: Michael Pole, Senior Vice President, Worldwide Development - Vivendi Universal Games

• How to Identify AAA Games-Ahead of to their Release Dates

Present: Bill Fulton, To use Testing Manager - Microsoft; Greg Zeschuk, Joined CEO - BioWare

• X-ray one Asia

Present: William Chen, Chief Officer Operations - Gamania; Teddy Sun, Vice President - the9.com

• Unraveling the Deal Structure of the Modern-Day Project: How Industry Insiders Play the Contracts, Royalties, Funding, and Distribution Game Today

Present: Seamus Blackley, Creative Artists Agency; Keith Boesky, Head, Video Games Division - International Creative Management

• Total The Picture: Mobile factoring, Handhelds, and Networked Gameplay into the New Marketplace

Present: Ichiro Otobe, General Manager, Total Business - Public garden-Enix

• Creative Accessing the Mind: Put Studies in the Art and Craft of Game Design

Present: Peter Molyneux, Managing Director - Lionhead Studios; Bob Stevenson, Co-owner/CEO - Planet Moon Studios; Neil Young, Vice President/Executive in Load of Production - Electronic Arts


18:48  Ratchet gaat online
17:25  Achter de schermen bij Silicon Knights
 Reacties (1)
 Pagina: 1
Sebastiaan van Wijk op 16-03-2004 om 17:51 [Niv: 73 / Exp: 3645]
Misschien moet Iwata-san hier ook eens goed opletten, wat de industrie er allemaal van zegt :p

 Pagina: 1

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Titel:
Electronic Entertainment Expo
Type:
Event
Releasedatum:
Niet
Ontwikkelaar:
ESA
Uitgever:
ESA
Media:
Geen media gevonden