Sid Meier's Civilization: Beyond Earth spelers kunnen aan de slag met de Rising Tide uitbreiding, waarin het spel een extra verdieping krijgt.
De onderstaande features kenmerken de uitbreiding, hiernaast kunnen we ook naar het spel kijken middels de launchtrailer.
COLONIZE THE OCEAN: Build floating settlements and access natural resources hidden beneath the seas of the alien planet. Alien beasts with unique abilities inhabit the water and challenge the player in new ways. The ocean also provides a fully replayable map, new gameplay mechanics and strategic possibilities for players to reign supreme on their new world;
DYNAMIC LEADER TRAITS: Players and AI Leaders alike unlock new Traits through gameplay and activate different combinations to respond to the changing world. These dynamic sets of Traits also provide benefits and add to the new Diplomacy system, which is governed by new Fear and Respect attributes;
NEW, ENHANCED DIPLOMATIC OPTIONS: Shape the political landscape by using Diplomatic Capital to upgrade Traits, change diplomatic Relationships and leverage the benefits of allies’ Traits;
[b]NEW SPONSORS: Four new leaders and factions have been added to the game, including Arshia Kishk of Al Falah, Duncan Hughes of the North Sea Alliance, Lena Ebner of INTEGR and Han Jae Moon of Chungsu;
NEW ARTIFACT SYSTEM: Collect and combine powerful Artifacts to unlock new perks, unit upgrades, Wonders, and buildings for factions on a the new world;
NEW HYBRID UNITS: Affinities are competing visions for the future of humanity. By investing in multiple Affinities, rather than specializing in just one, players can unlock special hybrid Affinity units and upgrades;
NEW BIOMES: Two new world types have been added: Primordial worlds are rife in volcanic activity and the chaotic landscape of a world still forming. Meanwhile, Frigid worlds have cooled in their great age, causing their surfaces to be covered by icy oceans and frozen tundra.