Er is gisteren een interview gehouden met het brein achter The Sims en Sim City, namelijk Will Wright.
quote: GameSpot: In The Sims 2, players can choose to live a good life, or opt to live one that's bad. Which direction to you predict most Sims 2 players will choose to?
Will Wright: You know, that’s like kind of a no-brainer. I think everybody tries the bad side.
GS: What do read into the people choosing to be bad? How do the two--good and bad-- relate?
WW: I think by exploring the bad side you’re really just mapping the envelope of the system…you're getting a sense of how far off you can go. The good side is more of your creative palette. For example: Now I’m going to sit down and I’m going to do my favorite family, or I’m going to tell a story, or I’m going to re-create my favorite sitcom or whatever. I think that side feels like it’s a bit broader creatively. Everybody has a different definition of the good side. So that’s probably a more expansive landscape that people will explore. And that’s where people get more imaginative, in a sense, and it also reflects more on their personality. The bad side just a kind of exploration.
GS: In The Sims, players had to dig for ways to explore non-traditional, even subversive, behavior…affecting a homosexual identity, for example. Yet it seems in the pre-release materials for The Sims 2 that you’re flaunting that ability to deviate from conventions from the start.
De rest van het interview kan je hier vinden.
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